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Torque Game Engine Video Streaming October 2, 2007 - Head Gnome Greetings!
I've been working on a product to allow video streaming over the Internet from the Torque Game Engine. I've written about the first steps on my GarageGames' blog. Head over there to find out more.
- Dave |
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Stackless and Twisted Python Example July 13, 2007 - Head Gnome A new Python resources section has been added to the Products Page here at Gnometech. And to open up this new page a Stackless/Python/Pygame example has been added. From its description:
This application runs Stackless as a separate Twisted thread to demonstrate their coexistence and communication. The Stackless code creates a number of AI space ships that fly around a 2D zone chasing after a target as viewed within a Pygame window. The Twisted code provides a web back end to the simulation.
So head on over to the new Python Resources page and take a look. Enjoy! |
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Torque X Launches July 13, 2007 - Head Gnome Torque X is a new game engine created by GarageGames designed to harness the power of Microsoft's XNA. It is written entirely in C# and includes many of the features found in other Torque engines.
Because it is built on XNA, you can code once and then run your game on either Windows or your Xbox 360. It is very cool to see your game running on your TV.
David Wyand, the owner of Gnometech, programmed the sample game Torque Combat that is included in every copy of Torque X. Find out more about Torque Combat over at The Great Games Experiment:
Torque X comes in two versions. There is the free version that includes just the binary of Torque X but allows for full scripting capabilities. Torque X Pro is for more advanced users who want the source code to the engine and an indie or commercial license may be purchased from GarageGames.
Head on over to the Torque X Product Page at GarageGames to download your copy today.
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Torque Constructor Launches July 10, 2007 - Head Gnome This announcement is a little late in coming, but back in April 2007 Torque Constructor was finally launched!
Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports exporting of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly export directly into the Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA).
David Wyand, the owner of Gnometech, was one of the lead programmers on Torque Constructor and is proud that it is now available. And best of all, it's absolutely free!
Head on over to the Torque Constructor Product Page at GarageGames to download your copy.

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New XNA Game Studio Section September 4, 2006 - Head Gnome With the recent release of Microsoft's XNA Game Studio Express, a new section has been added to the Products page. Here you'll find Gnometech created resources to be used with XNA Game Studio starting with GamePadXNA, a program to display the states of up to four XInput controllers. Full source code is included so be sure to check it out! |
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LightWave DTS Exporter 06-07-04 Released July 4, 2006 - Head Gnome Version 06-07-04 of the LightWave to DTS exporter has just been released!
This update includes:
- Exporting of simple ground transforms in DSQ files -- perfect for TGE's death animation sequences.
- Animation sequence priority may be modified from the default
For the full details, head to the Products page for the exporter and check out the changes.txt file in the download section.
NOTE: If you're using the DrewFX Skeleton Pack LightWave scenes, you'll need to use this version of the exporter or later. |
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LightWave DTS Exporter 05-02-17 Released February 17, 2006 - Head Gnome Greetings!
Version 05-02-17 of the LightWave to DTS exporter has just been released!
This small update includes:
- Unlimited collision meshes in TGE 1.3
- Detail Map scale and environmental mapping control
- OSX Material Attributes Shader bug fix
For the full details, head to the Products page for the exporter and check out the changes.txt file in the download section.
NOTE: If you're using the RTS Environment Pack LightWave scenes, you'll need to use this version of the exporter or later. |
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Torque ShowTool Pro Launches out of the Garage! December 21, 2004 - Head Gnome Greetings!
The Torque ShowTool Pro DTS/DSQ viewer that has been developed here at Gnometech - formerly known as Looking Glass - has been released over at GarageGames! Head on over to the Products section to find out more about this must-have tool. |
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LightWave Version of BraveTree Tank Pack November 16, 2004 - Head Gnome Greetings!
The Gnomes here at Gnometech have been working with the BraveTree boys on converting BraveTree's Tank Pack for the Torque Game Engine over to LightWave. The pack has now been released and more information regarding the LightWave and other versions may be found here.
 
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New LightWave DTS Exporter Released November 16, 2004 - Head Gnome Greetings!
Version 04-11-16 of the LightWave to DTS exporter has just been released! Yay!
In addition to a number of bug fixes, the following has been added:
- LOS Collision meshes
- Detail Maps
- Automatic billboard LOD support (TSLastDetail)
- Simple animation sequence ground translation
For the full details, head to the Products page for the exporter and check out the changes.txt file in the downloads section.
NOTE: If you're using any of the BraveTree content packs LightWave scenes, you'll need to use this version of the exporter or later. |
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