Latest news

For the last three weeks I have been working on an application for the GearVR Mobile VR Jam, titled Circumpaint.  This app allows you to draw and animated in 360 degrees on the surface on a dome, with you at its center.

Circumpaint UE4 Level

May 4 was the Milestone 3 deadline, which required a video to demonstrate your work:

Another week to go until the Jam is complete and the app will be made available for everyone with a GearVR to try out.  Polish, polish, polish!  More screenshots from previous Milestones are available on the Jam’s hosting site, ChallengePost:

http://vrjam.challengepost.com/submissions/36498-circumpaint

 

SteamVR_UE4

Epic recently updated their UE4 SteamVR plug-in code and made these changes public.  While it is not possible to use these changes just yet, they provide an interesting view into what to expect from the HTC Vive.  I went through the source code and picked out some interesting items, and posted my results on reddit here:

http://www.reddit.com/r/oculus/comments/323cpg/ue4_now_has_updated_steamvr_support_provides/

 

The first Oculus Connect was great fun!  I met new people and talked about our favorite subject.  Ironically, travelling to California allowed me to meet more VR people here in Toronto.

OculusConnect2014-02

There were some great talks by icons of the game industry.  It wasn’t possible to attend all sessions as many went on simultaneously.  I look forward to watching the videos.

OculusConnect2014-03

On Saturday night, I gave a demo of Here Come The Dead to the Oculus Developer Relations group.  I had rewritten the demo using UE4 during a 3 week crunch to get it ready for DK2.  As I was the last to demo for the night, I was able to make use of the conference hardware to show off my demo level to some other attendees until they kicked us out.

Oculus Connect 1 was a great opportunity to talk with like-minded people, and I really feel energized about continuing work on my games.  I look forward to the next Oculus Connect!