Last night, David Wyand gave a talk on Turtle VR and the technology behind it at TorontoVR. He gave a summary of using UE4, Coherent UI, Google Blockly, Oculus DK1, and Razer Hydra in producing the code block programmable drawing application.
Photo by UnrealEngineTO
The event was packed as Oculus came by to demo their consumer Rift and Oculus Touch. It looked like most people played Bullet Train, a demo made by Epic using UE4.
The Vive preview version of Turtle VR was also available for attendees to try out thanks to Globacore.
Turtle VR is coming to the HTC Vive and Steam VR. In fact, it will be expanded beyond what is available for the Oculus DK2 and Razer Hydra, including new environments, new command blocks, and more examples. Below you may see Turtle VR running on the Vive with an updated Grove level, optimized for the higher resolution and 90fps required.
Building a Program using the Vive
About to teleport to the other side using the Vive
Today Turtle VR 1.0 is now available for the public to download and try out. Turtle VR is a virtual reality experience that allows you to use a virtual tablet, Google Blockly, and a programmable turtle to creating drawings in VR in real-time using command blocks. You may download Turtle VR and find out more at the Turtle VR home page.
Turtle VR is a new virtual reality experience created by Gnometech. With a tablet style interface combined with Google’s Blockly, we are able to drive a programmable turtle in real-time while in VR. Draw and explore geometry using the blocks Turtle VR provides, and browse through the provided catalog programs. Block-based programming makes it easy for anyone to get started.
The Turtle VR demo will be available for free following Oculus Connect 2. It requires a Razer Hydra and Oculus Rift to operate. We would love to get this running on the HTC Vive or Oculus Touch!
Unreal Engine 4
Turtle VR is a beginning for us. A prototype of a more extensive VR experience we have been planning for a while. We look forward to sharing more once we get the Turtle VR demo out the door.
Last night, David Wyand gave a talk on Circumpaint, UE4, and the Oculus Mobile VR Jam at TorontoVR. He gave a summary of the VR Jam, and talked about the challenges in creating a Finalist VR Jam entry using Unreal Engine 4.
Photo by Stephan Tanguay
About 60 people attended the event at the Globacore headquarters, which included a talk by Denis Lirette about Globacore’s newest game, Power Core VR.
Brad Herman, Head of DreamLab at DreamWorks Animation, and one of the Oculus Mobile VR Jam 2015 judges, had some nice things to say about Circumpaint over on his web site:
Circumpaint is pixel art painting with your head. At first I was not expecting much, if I want to make art I would really like to use my hands. I ended up animating a pixel dragon breathing fire, it was silly but cute. It made me laugh and want to play a bit more. The developer clearly understand the limitations of trying to paint with your head, I appreciate the choices that they made to deliver a surprisingly satisfactory experience.