Category: Oculus Rift

May has been a busy month. First a demo for CVR2017, and now working with Quantum Capture to put together a demo for AWE2017.

The guys at Quantum Capture turned AWE co-founder and CEO, Ori Inbar, into a virtual human. We then put him into a number of situations depending on if the demoing player puts an Oculus Rift or a Microsoft Hololens on his head. In the house pictured above, when you put on the Hololens, Ori is surrounded by fish as part of a simulated, augmented reality environment.

That’s right, we put AR inside VR. That’s how we roll.

Worked once again with the fine folks at Quantum Capture to put together a virtual reality demo for CVR2017.

This demo, for the Oculus Rift, walks the player through assembling their own virtual human. You start off with a collection of heads to choose from, some of whom are easily distracted by bright objects. You may pick up each head and inspect it, all while the head and eyes stare into your soul.

MorganBot then has you choose a body and cloths for your head. Feel free to place and remove those heads at will! All-in-all a fun little demo to show off virtual humans in VR.

Today Turtle VR 1.0 is now available for the public to download and try out.  Turtle VR is a virtual reality experience that allows you to use a virtual tablet, Google Blockly, and a programmable turtle to creating drawings in VR in real-time using command blocks.  You may download Turtle VR and find out more at the Turtle VR home page.

Building a program block by block

Building a program block by block

Create fractal patterns in 3D

Create fractal patterns in 3D

Turtle VR is a new virtual reality experience created by Gnometech. With a tablet style interface combined with Google’s Blockly, we are able to drive a programmable turtle in real-time while in VR. Draw and explore geometry using the blocks Turtle VR provides, and browse through the provided catalog programs. Block-based programming makes it easy for anyone to get started.

 

 

The Turtle VR demo will be available for free following Oculus Connect 2. It requires a Razer Hydra and Oculus Rift to operate. We would love to get this running on the HTC Vive or Oculus Touch!

Technology Used:

  • Unreal Engine 4
  • Google Blockly
  • CoherentUI
  • Speedtree

Turtle VR is a beginning for us.  A prototype of a more extensive VR experience we have been planning for a while.  We look forward to sharing more once we get the Turtle VR demo out the door.