On September 29, David Wyand gave a presentation during the Unreal Engine Toronto Meetup #14 talking about work he has done on the game The Field. The meetup was recorded and his presentation is the first one.
Last night, David Wyand gave a presentation to the Toronto UE4 community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. He talked about driving a game character’s full body give only head and hands input, while the character walks, runs, climbs, crouches, and uh prones (?) along. And to do all this with minimal network traffic. The provided solution is based on art, Blueprints, and code.