Category: Science

The March issue of Canadian Healthcare Technology contains an article about the work myself, and Quantum Capture, did with two doctors at Toronto’s Sunnybrook and SickKids hospitals. The project was a VR experience to help test and train doctors on performing a fibreoptic bronchoscope intubation on a patient in the trauma centre.

You can read this article as a blog post on the Canadian Healthcare Technology site, or go to page 20 of the digital version of the magazine here.

For more info, I wrote a short article about this work back in December 2016, when Bloomburg TV Canada filmed a segment at the Quantum Capture offices. Go to this article here.

Over the last couple of months I’ve been working with Quantum Capture on a virtual reality training application for trauma center doctors at Sunnybrook and SickKids here in Toronto. This proof-of-concept simulation has you go through a fibreoptic intubation on a patient using your hands to feed the scope down the patient’s throat, while you look on a monitor to see what the scope sees.

There has been a lot more going on at Quantum Capture that I’ve been involved in, with a focus on programming virtual humans. Bloomberg TV Canada dropped by the Quantum Capture office, and their video provides a great overview:

Designing the Digital Humans Inside Your VR Headset

On March 17, 2013, a coronal mass ejection (CME) sent two days earlier reached the Earth. The resultant geomagnetic storm produced a brilliant aurora borealis display for the northern latitudes. Now you can see this event as viewed from opposite sides of the Earth as if you were there through the power of the Oculus Rift andTorque 3D (may also be used without the Rift):

Aurora Borealis Demo 1.2

Here’s what the Aurora Borealis demo looks like when connected to the Oculus Rift:

April 22, 2013 Update: My video for this project has just been honoured by being put on the Canadian Space Agency’s YouTube favourite video list:

www.youtube.com/playlist?list=FLdNtqpHlU1pCaVy2wlzxHKQ

Very exciting!

(Continue reading about how this was made…)