Category: Games

Last night, David Wyand gave a presentation to the Toronto UE4 community about his approach to building a character’s locomotion art and IK for our multiplayer VR FPS, The Field. He talked about driving a game character’s full body give only head and hands input, while the character walks, runs, climbs, crouches, and uh prones (?) along. And to do all this with minimal network traffic. The provided solution is based on art, Blueprints, and code.

A copy of the slides has been made available using Google Slides: David Wyand’s Toronto UE4 Presentation Enjoy!

Oculus sent us some nice goodies, including an Oculus Go and Rift, as part of their Start program. They had also requested that everyone send in their unboxing videos once the package was received. Well, rather than doing a plain, ordinary unboxing video I did in VR within our The Field game environment (our WW2 VR FPS). Enjoy!

Amazingly, both Hugo Barra, and Jason Rubin, (both at Oculus) tweeted about my video. What a day!

Today we released a second look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we head out to the Greenwood Range to test out some of the American rifles and talk about some of the available kits. An important safety lesson is presented following the credits.

This video was posted to /r/oculus and it looks like once again the game is holding the top position on the subreddit. Woohoo! It is great to see so many people as excited for a BF1942-like game in VR as we are.

Today we released a first look at our new game, The Field. The Field (may not be the final name) is a WW2 VR FPS inspired by Battlefield 1942. This means flag captures, soldiers in varying kits, and vehicles. In this video, we go through driving a jeep between the hedgerows of Normandy, and the taking of a base.

This video was posted to /r/oculus where it spent the entire day in the number one spot. It was great to see that so many people are as interested in BF1942 in VR as we are. More videos are coming as progress continues to be made.

A game prototype I’ve been working on with Quantum Capture will be on display at tonight’s Wearables 2016 AR/VR mega-event.

2016-10-04-vega-01

In Vega you are a convict doing time on a space elevator, ensuring that the cargo containers destined for the mothership are safe. Made with Unreal Engine 4, and played on the HTC Vive.

At Wearables 2016 you’ll be able to play through the 10 minute experience, leading up to its dramatic ending.

Circumpaint, our 360 degree paint and animation application, has just been released on the GearVR store!

Circumpaint icon

Using either the GearVR’s touchpad, or a Bluetooth gamepad, you paint on a canvas that completely surrounds you. You are at the center of your art. And when you’re ready, use page-flip style animation to bring your creation to life.

Circumpaint canvas and palette

Buy Circumpaint from the Oculus Android app, or from within GearVR Home. You can find out more about Circumpaint, along with some directions on how to use the paint tools, on the Gnometech Circumpaint page.