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LW DTS
 
 

Gnometech's LightWave DTS Exporter

 
 
   
     
   
 
The LW DTS Exporter Animation Interface
 
 
   
   

Gnometech's LightWave DTS Exporter is a series of Modeler and Layout plug-ins for the Mac and Windows version of LightWave 3D. Its purpose is to create Torque Game Engine Three Space DTS and DSQ files that may be used for anything from static shapes such as a lamp post to fully animated characters controlled by the game's player.

The current version of the LW DTS Exporter supports most of the capabilities of the DTS file format:

  • Multiple meshes built using triangles to form a single object
  • Up to 8 levels of detail independently selectable for each mesh
  • Additive, subtractive, and regular transparency controlled using an alpha map
  • Self illuminated materials
  • Environmental mapping
  • Multiple collision meshes
  • Animation sequences within the DTS file or externally using the DSQ file format
  • Segmented or bone (node) based animation with a single vertex capable of being influenced by more than one bone
  • A mesh segment or bone may have its position, rotation and scale independently animated
  • Blended animation sequences
  • Object visibility animation
  • IFL (image list) animation
  • Firing of triggers during an animation
  • Detail Maps, including scale
  • LOS Collision Meshes
  • Automatic billboard levels of detail (TSLastDetail)
  • Simple animation sequence ground translation
  • Animation sequence priority

In addition, the following LightWave capabilities are automatically taken care of by the DTS Exporter:

  • Animate using either forward kinematics, inverse kinematics or a combination of the two in the same object
  • Double-sided surfaces
  • Discontinuous UV coordinates
  • Automatic translation of planar, cylindrical, et al, texture projections into UV coordinates
 
 
 

© 2009 Gnometech Inc.